Live Action shot_03 ...
This is a test composite of three separate HDSLR shots and CG. There's loads of technical issues... but this clip is not about that...it's focusing on ...
Live Action shot_02 ...
This next one is a kinda crappy clip (behind the scenes for the vid posted above) with the timelapse camera pointing in the wrong direction, ...
Lice Action shot_02...
Costume and props shots. Mainly checking out how the lights and props look shot on location ++++++++++++++ Had some questions (from other places) about the props in ...
Live Action shot_01...
Some extra pickup shots that will hopefully add to the footage we already have tracked and added our GC robot into. This is one of the ...
Camera Test 5D vrs T...
Not a completely fair comparison, but using what was on hand I took some shots with the T2i using a Sigma 10-20mm lens. ...
VFX02 location foota...
Nothing fancy, just a sample of location footage taken recently for the #VFX 02 project. Clover Field slushy anyone?? :) -------------------- Likely will be shot on DSLR video, ...
Animation Tweekage...
Tall did some minor tweaks on the animation- I should have posted this earlier as it was done a couple weeks ago but i forgot. There is ...
Concrete Pillar Dest...
Ok, so 2 promising sim guys have bitten the simulated dust on this project and we now have one of our RELIABLE team members making ...
Matchmove PFtrack 02...
Finally a render using the 5d footage tracked by Victor Wolansky of FXphd.com. Some alignment issues...will have to check it out, cause it was all lined ...
Modo render...
progress clip. Since we only have one animation file for the copbot right now, I think when the Modo renders are finalized, I'll do another set ...
Animation ZOOM test ...
Very rough 50 frame test render. This is mainly for reference, team members and any poor loyal viewers that keep dropping in to check if anything ...
Pillar impact 005...
This is Sllink's latest revision of the pillar impact's ejection material. He worked basic geometry into nice organic sections using Zbrush alpha brushes and some ...
Animation Feedback02...
Another quick feedback clip. I want to also ask everyone who is watching these to give a shout for Tal and the work he's doing.
Animation 01...
As usual when we hit the animation leg of any of our projects, things seem to slow to a crawl and or go awry. Not ...
Pillar impact 004...
An update on the pillar's path to sim nirvana...well, with a few bumps in the road yet to resolve.
PFtrack match 04...
An update on Victor Wolansky's Pftrack matchmove inside LW with a matching HDR dome.
PFtrack match 03...
Victor's completed tracking! This clip shows his final, rock solid test render. In and earlier post I mentioned interesting developments might happen with this clip. Victor ...
Matchmove PFtrack 01...
I'm so glad Victor Wolansky ( E3post, FXphd.com ) is working with us on this sequence... It's an unusually long shot, circling a ...
Point Oven import te...
A successful, first test clip of our new animation pipeline for this VFX project. In the past we have always skinned and rigged in Lightwave ...
QTVR viewing on Vist...
Quick tip on viewing QTVR on Vista 64. Apple QT won't work but DevalVR works fine.
Shooting 360 pano- l...
How far you can push the low end of the tech and user elements for panorama photography and still get pro results? Can a person, without ...
Personal update 001...
Splainin' why I've been MIA again. Thanks for your patience and still hanging in guys! "new HDR domes " Above is quicky of the new HDR domes ...
Pillar impact 003...
This is and edited version of Philippe's latest update on the Maya simulations. FULL VERSION HERE In this clip he's showing how he is going to ...
Image Modeling 01 (3...
This clip shows the results of a process called image modeling or photogrammetry - how we turn 2D photographic pano backplates into 3D scenes. This ...
VFXproject EP-09...
A brief update with some info on the revision to our story concept which was sketched out in the EP-01 location walk through. This clip also ...
VFX reference 001...
It's an explosion and not an impact but it's all I could find right now. Also some robot debris flying at the camera near the end ...
Pillar impact 002...
Here's an update from our simulation TD on this project, Philippe aka ovspianist. He is working in Maya> "This is the pillar impact rigid body simulation. ...
Pillar impact 001...
Stacey Link is working on the pillar impact simulation. This clip has the double pillar impact part of our script already roughed out. Lightfreeze contributed the sim ...
Texture stitching - ...
Comparison of results while using Photoshop CS3 versus Stitcher for creating texture stitched pillar top support section. Here's the final image sized down. PILLAR TOP ...
VFXproject EP-08...
Here's a look at the first matchmove using the Canon 5D footage. We have 2 guys that are offering to help on this and if ...
VFXproject EP-07...
Here's a look at the makeshift camera dolly we came up with to film traveling shots in the garage. The test shots we did with ...
VFXproject EP-06...
A closer look at the camera we were using to shoot higher quality HD footage for this project...as well as short rundown on operation for ...
Canon 5D MKII clip...
This is a short clip of footage taken on May9th 2009 during the weekend we had our hands on a 5D. There are some obvious ...
Pillar reference...
Short refrence for the propsed pillar impact scene. Measurements are 8' floor to ceiling 9'x9' upper support that's 8" thick and 1'x2' pillar. If anyone ...
VFX onsite vid...
MTV styled clip of the various setups done for this project during Apr 2009. This was a 1 frame every 2 sec time lapse shot on ...
Steadycam DIY...
Induro tripod and a Manfrotto clamp DIY'd into a steadycam. Works pretty well for a light camcorder like the sd9. One of the still frames show the ...
VFXproject EP-05...
Syntheyes using footage from the consumer level Panasonic SD9 AVCHD cam. Shot aperture wide open 1/100sec shutter. This is one of the first shots using the DIY ...
VFXproject EP-04...
This clip shows the standard def traveling shots done with the Canon sd790 dropped into Syntheyes for a match move test. Surprisingly even this low ...
VFXproject EP-03...
A preliminary matchmove test to see if it all works properly as an import into MODO 302. I'm was hoping to use Sytheyes Matchmove app since ...
VFXproject EP-02...
Here's the traveling footage test I promised last week. Details> We shot both a forward facing test with the cam mounted on the front bumper and a ...
VFXproject EP-01...
This episode is shot on location to sketch out possible shots for the clip in mind. I also give some of the story behind the ...
Cellshade proof of c...
This is an example of older work from 2007. It's a cellshade proof test done for shirowproject’s online collab team. The final product received some ...
