Animation 01

Animation 01

Posted On: November 23, 2009
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Comments: 2 Responses

As usual when we hit the animation leg of any of our projects, things seem to slow to a crawl and or go awry.  Not to break tradition, it’s been over a month since I updated this Journal due to animation slowdown. Or main TD is KO’d while moving house and Tal has stepped in to supply some animation  work.  Tal is using Blender so it took a bit of trouble shooting to get used to each others workflow, and hammer another new app into the transfers pipe.  MDD is working in both LW and Modo so we should be good to go from here on in.

sd

*Rigged and animated in blender 2.49Tranferring to Lightwave and Modo via MDD

TAL said:

Im almost done with the posing, unless u think i should change something.
Im not sure about the last poses before he starts to walk. it gives him some character, but also makes it a bit more cartoony then realistic.
I still need to work on the timing (things, like the walk will probably be slowed down so the video might be a bit longer).
still gonna add much more breakdowns and much more elements will move and overlap, i wanted your opinions first for the posing and the current timing.
unfortunately I used IK through the whole animation of the legs. That’s why i have a lot of problems with the “aiming gun” hand/leg (it looks a bit like stop motion right now). i should have switched to FK when the Hand/Leg is off the ground and use the ik only for the walking part. i need to find a way to copy the animation into the fk mode or just use the ik and add much more keyframes.