Zbrush to Modo

Manually transferring our creature model from Zbrush to Modo. The creature mode is for a scifi indie film. It has multiple displacement maps and this video explains a common method of layout and transfer settings.

For UV space, U is vertical direction and V is horizontal. If you know XYZ orientation it’s basically the same. This makes sense when you realize in UVW space the W is volumetric so it’s the same as Z adding depth, in the 3rd dimension to XYZ.

Thanks to Fabrizio Bortolussi and Chris Lebaron for their ZB work on this job!

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